package kgame5.enginex {
import kgame5.k3d.core.math.Vector3D;

/**
 * @author kk
 * 摄像机相关
 */
public class CameraEntityVO extends EntityVO {
	public var target : Vector3D = new Vector3D(0,0,0);
	public var y : int = 500;
	public var pan : int = 180;//xoz平面角度
	public var radius : int = 500;//xoz盘旋半径
}
}
